Left-click the randomization button to activate it, then overlap the velocity ranges of the Layers to be randomized. If you have enough layers you can have different randomization groupings over different velocity ranges. Note: Lock Layers (the similar looking button on the left side of the velocity preview strip) must be disabled to overlap layers.
Right-click the switch to select from:
Cycle - Each Layer in the velocity group will be played, in turn, each time that velocity group is played.
Random - Layers are played at random from the velocity group.
Random (avoid previous) - Layers are played at random from the velocity group, with the restriction that the same Layer will never be played twice in a row. Random selection can sometimes cause a singe Layer to be played repeatedly, defeating the purpose. This random option can help to avoid obvious identical hits with repeated fast playing of a pad.
TIP: Generally the Random function is designed to select from a number of samples played at similar velocities, with subtle and natural variations between them caused by human inaccuracies or left/right hand variations. Layer randomization eliminates the artificial and mechanical sound often associated with a single sample rapidly played. You will find however by equalizing the volume of a number of Layers (use the Layer Volume knobs) played at even very different velocities, natural playing can be 'faked' with only a few sample Layers.
In this tutorial we explore three methods for de-essing vocals in FL Studio using the tools supplied.
Most good de-essers are simply band-limited compressors repackaged and labelled so they can be called a 'de-esser'. So if you have a multi-band compressor, you have a de-esser.
There are two main modes you may want to de-ess in, peaking (a narrow-band) or shelving (starting at a given frequency and upward). Both the Fruity Multiband Compressor and Maximus can operate in either mode. Use the Mid band for peaking or High band for shelving.
We use a multi-band compressor to de-ess because we want to limit the loudness of specific frequencies, usually between 4,000~12,000 Hz. This is where all the 'sibilant' sound energy lies. Further, we only want to compress the sibilant frequencies where they occur. So what's wrong with an EQ? The problem there is that you cut the same frequencies across the whole track and often make it sound dull. Compression, with the correct threshold and ratio settings, cuts the sibilants only when they exceed an acceptable level.
- fixed loading old states saved with total recall - save wave files before saving the .dwp file - now responds to FL max polyphony value - no more drag and drop of foreign formats in DW Player - "Save program" now shows a dialog window if the filename isn't valid - minimize lock when loading of settings - update browser after saving a program or bank
Get it here - http://www.image-line.com/content/Loops/Groove+Loops/
The Groove Loops sample library includes score files, one shots and Channel presets, so you get access to all the components you need to create your own original loops. 29-10-2015
Since we released the VEELA Vocals Resynthesized and LollieVox Vocals Resynthesized Harmor libraries we got a lot of questions about how we created the packs. In this tutorial the FL Studio Guru reveals all... 30-09-2015
VEELA Vocals Resynthesized is a unique pack of presets for Harmor, making use of its audio resynthesis function. It is one of the fastest and easiest ways to add pitchable vocals to your projects. 21-09-2015
We've turned 20 and to thank our customers for their support, we're giving away $10,000 in prizes and IL VCash. All you have to do each month over the next 5 months, is to post as normal in our user forums. 03-11-2014
LollieVox Vocals Resynthesized is a unique pack of presets for Harmor, making use of its audio resynthesis function. It is one of the fastest and easiest ways to add pitchable vocals to your projects. 15-10-2014