Left-click the randomization button to activate it, then overlap the velocity ranges of the Layers to be randomized. If you have enough layers you can have different randomization groupings over different velocity ranges. Note: Lock Layers (the similar looking button on the left side of the velocity preview strip) must be disabled to overlap layers.
Right-click the switch to select from:
Cycle - Each Layer in the velocity group will be played, in turn, each time that velocity group is played.
Random - Layers are played at random from the velocity group.
Random (avoid previous) - Layers are played at random from the velocity group, with the restriction that the same Layer will never be played twice in a row. Random selection can sometimes cause a singe Layer to be played repeatedly, defeating the purpose. This random option can help to avoid obvious identical hits with repeated fast playing of a pad.
TIP: Generally the Random function is designed to select from a number of samples played at similar velocities, with subtle and natural variations between them caused by human inaccuracies or left/right hand variations. Layer randomization eliminates the artificial and mechanical sound often associated with a single sample rapidly played. You will find however by equalizing the volume of a number of Layers (use the Layer Volume knobs) played at even very different velocities, natural playing can be 'faked' with only a few sample Layers.
If you are writing music for the dance floor then nothing will help you more than trying to mix your own beats. Image-Line make Deckadance the DJ mixing application featured in the video below. So, even if you never plan to DJ, grab the demo and play your tracks in it, trying to beatmatch them.
This video used the latest version of Deckadance (1.63), check out the new stuff here. The tracks used in this video are included with the latest demo.
Probably the first thing you will notice, if you haven't thought about what DJs need to do, is your intros and outros need to be a lot longer and simpler. 16-24 bars of basic beat with some embellishments (e.g. splash cymbal) every 8 bars to let the DJ know where they are then a clear buildup to the start of the main track. On the outro you really can't go too long, the DJ will kill the track when they are ready. Again just keep it simple.
Remember it's these little things that will make your tracks more appealing and so more likely to be picked up by DJs.
Oldschool Breakbeats library contains a fresh set of funky drum loops in the style often sampled from 60's and 70's records for use in modern music. Includes FL Studio project sources ready to re-mix and re-edit. February 07, 2013
From time to time we have users asking why their audio files don't sound the same in a media player vs the live sound in FL Studio. The Guru explores this problem and declares it nasty! August 15, 2012
FL SynthMaker can be used to make synth plugins, effects and dashboards (to control external gear). In this tutorial we give an overview of how FL SynthMaker works and use it to create ring modulator and echo/delay effects. May 30, 2012