Optimizing FL Studio performance
These tips will help you to get the most out of your computer's CPU and memory. Generally, items that reduce CPU load are far more important than memory usage, unless
you are experiencing memory errors or the projects memory requirements exceed your installed RAM. Further information is available
in the FL Studio Optimization
First settings and things to check
Some very important settings are located on Options > Audio:
- Audio settings - One of the most important settings is to select an ASIO audio interface driver from the Input / output menu. Look first for an ASIO driver that installed with your audio interface OR if one is not available use the generic FL Studio ASIO or ASIO4ALL driver. Whichever driver you use, download the latest from your audio interface manufacturer or from www.asio4all.com. Make sure the Buffer length setting is not less than 10 ms (441 samples). Buffer lengths below 10 ms will eat significant CPU power with little or no perceived change in program responsiveness.
- Increase the audio buffer length - The Buffer length setting is found on the Audio settings page. You will need to click the 'Show ASIO panel' button there, to see the
settings if you are using an ASIO driver (as you should be!). Starting from 10 ms (441 samples) keep adding 5 ms (220 sample) increments until you notice a drop in CPU usage. Buffer lengths over 50 ms (2205 samples) make live
playing difficult but will be fine for mixing CPU intensive tracks where you are making adjustments to controls rather than recording a performance. NOTE: sample latencies quoted assume 44100 Hz sample rate is set.
- Is your CPU running at full speed? Do you have some wimpy energy saving/CPU throttling
mode engaged. If you are serious about your music production then you will be prepared for, at least, some melting of the polar ice caps. See the Windows 'Start > Settings > Control panel > System & maintenance*** > Power Options'.
*** Whether or not this sub-menu shows depends on your windows settings. Set your power management to 'High performance mode'.
- Bridged plugins - Make sure you are not bridging plugins unnecessarily. 1. VST library mismatches - Make sure you are using plugins that match your version of FL Studio (32 or 64 Bit). Some people switch to FL Studio 64 Bit while their VST library is still 32 Bit. If FL Studio can't find 64 Bit equivalents of the plugins it will bridge 32 Bit versions to 64 Bit mode. This uses more CPU than 32 Bit plugin on FL Studio 32 Bit or 64 Bit plugins on FL Studio 64 Bit. 2. Incorrect Wrapper settings - Make sure you don't have Wrapper Processing > Make bridged activated where it is not needed or intended. The wrapper remembers settings, so deselect it for each plugin with Autosave activated. Bridging uses about 2% extra per plugin, so a couple won't matter but 10+ definitely will. Bridged plugins may also just behave badly causing pops, glitches and possibly crashes. Make sure to install 32/64 Bit versions of ALL plugins to match FL Studio. For more details see FL Studio 32 vs 64 Bit FAQ
- Create multi-core compatible projects - Make sure that your highest CPU using plugins are routed to independent Mixer Tracks without shared 'Send' Channels. Multi-core CPUs need computational tasks that can be run simultaneously and so split across cores. Each Mixer Track represents an 'opportunity' to create these independent, parallel, processing paths. Each unit in the audio chain from the instrument through to the Mixer track and the effects must be processed in sequence on the same core. If one mixer track is linked to another, then all the instruments and effects on both Mixer Tracks now have a dependency and can't be split across cores efficiently. Symptoms of this situation are audio glitches as individual cores max-out and cause underruns while the overall CPU load still appears to be low.
More items to try if required
- Smart Disable - Enable Smart disable on the Audio Settings and then run the Tools Menu > Macros Switch smart disable for all plugins. This will disable effects & instruments when they are not making any sound and can decrease CPU usage significantly. If this global option causes issues with any plugins it can be disabled for those individual plugins using the wrapper menu setting 'Smart disable'. NOTE: Smart Disable is active only during live playback, it is temporarily disabled when rendering.
- Mixer Interpolation - Should be set no higher than 24 point sinc (lower is better) and the sample rate should be either 44,100 or 48,000 Hz.
- PPQ setting - The PPQ setting sets the event resolution for the current project. Settings above 192 PPQ can have a significant impact on CPU
load. Generally use 96 PPQ unless you need the extra temporal resolution.
- Reset plugins on transport - Make sure 'Reset plugins on transport' is disabled as this can cause significant glitching on start/stop events when using VST plugins.
- Multithread support - Make sure Multithreaded generator processing and Multithreaded mixer processing are selected on the Audio Settings panel.
- ASIO Options - Under the ASIO settings try the Mix in buffer switch and Triple buffer options.
- For projects heavy with audio-tracks - Turn OFF 'Keep on disk' for any Sampler and Audio Clip channels. This ensures samples are pre-loaded into memory avoiding underruns caused by disk-to-RAM swapping delays OR zoom out the Playlist, (Ctrl + Right-click) on a blank area, so all Audio Clips are visible prior to pressing Play. This forces Audio Clip data to be cached into RAM.
- Reduce the plugin count - Try to reduce the number of plugins (instrument and FX). These are the most CPU hungry parts of the program.
- Freeze mixer tracks - Render some Channels to audio and then mute the instruments in the Channel Rack or delete them. Remember that
FL Studio records mixer tracks so you will select several mixer tracks to record, then mute or remove the Channels feeding those mixer tracks.
- Limit Polyphony - Use the maximum polyphony setting to reduce the maximum polyphony of channels (see Miscellaneous
Channel Settings). This often reduces dramatically CPU usage in complex melodies. You can still set FL Studio to ignore the maximum polyphony settings
when exporting to wave/mp3 file (see Exporting to .wav/.mp3/.mid).
- Disable MIDI - Disable all the 'Enable MIDI...' options using the Options menu as MIDI processing uses CPU resources even when not in use.
- Plugins behaving badly - See this section of the manual.
System related issues
- Competing & background programs - Close all non-essential programs that may be competing for resources, e.g. Instant messaging programs (AIM, MSM/WLM, Skype, Yahoo! Messenger), torrents, web browsers, audio/video players, etc. If you experience intermittent issues, check for scheduled activity like virus scans, backups, windows updates, disk defragmentation, even Wi-Fi & Blue-Tooth adapters have been known to cause issues, particularly if they are constantly re-making flaky connections.
- Hardware issues - Unplug unused HDMI, USB, BlueTooth & FireWire devices if you are experiencing unexpected CPU spikes and glitches to discount these as causes.
- Driver issues - Update your Audio driver, Video driver and Motherboard BIOS in that order, checking each time if the issues go away. Make sure to use the latest driver from the manufacturers website for your operating system.
- Extend your memory - Check the manual page on the CPU & Memory panel. Adding more physical RAM can improve responsiveness where data was previously
saved in the Page File. This is only likely to help if you are using 4 GB or less.
- CPU performance reality check - Search for your CPU's performance score on CPU Benchmark. Here's how we grade scores - Weak: Less than 3,999. Medium: 4000 to 6,999. Strong: 7000 to 9,999. Very strong more than 10,000. If your CPU is in the 'weak' category, then there is only so much it can do. Show respect for your CPU and don't throw 30+ high-cpu load plugins at it and then wonder why it chokes. Audio processing, as performed by DAW software, is one of the most CPU intensive tasks done in real-time on computers today. It's more CPU intensive than 3D games, that offload a lot of work to the video card GPU. Each audio stream needs real-time calculation of at least 44100 samples PER second multiplied by the number of plugins you are running multiplied by their own internal shenanigans. But, all hope is not lost, limitations breed creativity, work with what you have and rejoice in the democratization of modern music production. If you would like to upgrade your system, we have a detailed Knowledge Base article here on Building an Audio Production ready computer.
See also - Buffer underruns & maximizing FL Studio performance.