INSTRUMENTS / GENERATORS
DirectWave - Program Tab
Use these controls to change the playback polyphony and overall volume.
- Play Mode.
- Poly - Polyphonic playback (more than one note).
- Mono - Monophonic playback (one note at a time).
- Legato - Monophonic with portamento.
- Volume - It's a volume knob, what more can we say.
This control slurs the attack between notes, the controls change the dynamics of the slur (slide).
- Time - Time taken to slide from one note to the next (0.001 to 10 seconds).
- Fixed - Portamento takes place regardless of the playing style.
- Auto - Legato notes (overlapping end of one to the start of another) will be portamento.
FX Drive A & B
- Amount (%) - Controls the amount of overdrive for the distortion FX.
LFO 1 & LFO 2
There are two user-definable Low Frequency Oscillators. These are used as modulation sources for various parameters in the modulation matrix.
- Rate - The filter is bypassed with no effect.
- Sync - Syncs the sample LFO start to the note-on event.
- Attack - Sets the cut-off frequency for the lowpass/bandpass/highpass filters.
- Phase - Boosts a frequency band near the cut-off level to create a sound "sharpening" effect.
- Waveform - Selects the filter type.
- Sine - Sine wave.
- Abs Sine - Absolute Sine (positive Sine Wave)
- Triangle - Triangle wave.
- Square - Square wave.
- Saw - Saw wave.
- Inv Saw - Inverted Saw wave.
- Random - Random wave (noise).
- LP Random - Low Pass Random.
FX - Delay, Reverb and Chorus
The Delay, reverb and Chorus are global FX, there are individual send-levels from each sample loaded in the Zone Tab.
- Delay - Timing of the echoes.
- Feedback - The amount of signal fed back into the delay loop.
- Low Cut - The cutoff frequency below which frequencies are filtered.
- High Cut - The cutoff frequency above which frequencies are filtered.
- Bounce - Stereo echoes, bouncing between the L and R channels.
- Normal - Mono echoes.
- Room (size) - Use this to set the size of the virtual room where the reverb is created. The Room Size should be
adjusted according to the decay time. Small rooms sound better with a short decay time, large rooms sound better with longer reverb times.
- High Frequency Damping (Damp) - This parameter allows you to adjust damping of the high frequencies in the reverb signal over time. Damping refers to the high frequencies being attenuated and dying out. This causes the sound to become gradually muffled and warm
like it is being absorbed in the room. Setting this parameter to the maximum value will bypass the High Damping, displaying OFF in the value field.
- Diffusion - Controls the density of the reflections bouncing off the walls of the virtual room. A low diffusion setting makes the reflections sound more distinct,
like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, where no echoes can be distinguished.
- Decay - Controls the decay time of the reverb, the time it takes for the signal to decay to -60dB (1/1000 of the maximum amplitude). Use low decay times for small rooms or boxes, and long decay times for large rooms, halls or churches. You should also make sure
that the Room Size parameter has an appropriate value.
- Delay - Sets the minimal delay of the delay-line inside the flanger. The flanger delay will be swept between delay and delay+depth. Range: 0 to 20 milliseconds.
For 'deep' flanger effect, set this parameter to low values.
- Depth - Controls the range of the flanger action. The flanger delay will be swept between delay and delay+depth. If you set this value to zero, the flanger will remain 'static' as the delay will stay constant. Range: 0 to 20 milliseconds. Setting this parameter
to a higher value will create special effects and heavy modulation.
- Rate - Sets chorus modulation speed.
- Feedback - Determines how much of the signal is sent back into the chorus.