INSTRUMENTS / GENERATORS
Fruity Slicer uses beat detection algorithms to slice a wave file into pieces and make them independently playable from the Piano roll or a controller. If the wave file contains slice/region data this will be automatically used instead of the beat-detection algorithm. Fruity Slicer offers playback, reordering of slices and time-stretching capabilities optimized for drum loops. A video tutorial is also available on the FL Studio website.
Left & Right-click the upper (Slice Properties) and lower (Slice Preview) windows to access more functions, as described below. For greater control over slices, Left-click and drag them from the 'slice properties' window to a Sampler Channel or other .wav compatible location. The Root Note (2) of the new slice will be set to the position it occupies in the slicer Piano roll, this allows you to re-use any Piano roll patterns (after deleting the other slice note information) you may have already constructed using the slicer.
A related but more advanced slicer is Slicex.
All the stretching methods below can be fine-tuned with the pitch (PS) and time stretch (TS) sliders to the right of the 'Slice Properties' window.
Shows the sample and the generated/imported groove (where each slice is separated from the rest with vertical red lines). If you hold your mouse over a slice in this area, the hint panel in FL Studio will show the corresponding note that triggers it in the Piano roll and the Step Sequencer. Left-click a slice to select a new slice in the Properties View, Right-click to select and audition a slice.
Above the Slicer Preview screen you can see the selected slice and some of its properties.
The Auto Low and Auto High knobs (at the bottom of the interface) define the low and high thresholds used during auto-slicing (slice detection) of the loaded loop. Keep in mind that tweaking any of these options will cancel your previous setting (e.g. use built-in slices or slice per 1/2 beat, etc.) and switch to auto-slicing with thresholds based on these knobs.
Plugin Credits: Didier Dambrin (Slicer plugin), Peter Segerdahl (BeatSlicer engine)