Morphine Morph / Mix Panel

Morph Mix & Noise Generator Page

The Morph / MIX page provides controls to mix the 4 Generators (A to D) together according to the MORPH PATH. There are two ways of editing the path, on the left-hand side of the page is a 2D representation. The position in 2D space represents the relative input of each Generator with the 100% mix position for each Generator being at the corner of the square. The path shown in the screen-shot above starts with 100% Generator A then moves to mainly Generator C, to Generator B and finally to Generator D (the highlighted marker). An equal mix of all 4 Generators lies at the center of the space (roughly where the paths cross in the middle of the screen-shot). On the right, the path is broken down into Generator Pairs. The upper path represents Generator A/D vs B/C morphing and the lower path represents Generator A/B vs D/C. In combination these graphs equal the principle horizontal and vertical axes of the 2D path on the left side of the page. The Morph/Mix path can be time or tempo based.

Morph / Mix Controls

2D Morph Panel Controls (left)

The following controls affect Generator morphing.

Morph Paths (right)

Noise Generator (lower right)

Untuned noises are difficult to accurately resynthesize. In particular the human voice with its plosive/breath noises or taps, bangs and scrapes tend to acquire a 'vocoded' quality after resynthesis. To solve this problem, the Noise Generator is a specialized extra voice designed primarily for injecting untuned noises into the Mix/Morph mix. For example, the mechanical 'Piano Hammer' sound or the 'Chuff' from the attack of a flute. Noise samples are triggered at the start of each path (note on) and remain unpitched as the MIDI note changes. If desired, you can add your own noise samples to the Library.

Main controls

Noise Generator Filter