INSTRUMENTS / GENERATORS

Morphine Resynthesis Panel

Resynthesis

The Resynthesis function takes an input sample and recreates the sound as a 'Spectrum' that is a series of Breakpoints. Each Breakpoint represents a harmonic 'snapshot' of the sound at a given moment in time. For the most accurate results Morphine offers several manual controls to 'tune' the resynthesized sound to the original. The tutorial at the bottom of this page has more details on manual tuning.

Controls

Resynthesis Tutorial

The most accurate resynthesis will usually require your input, nothing can beat the human ear when matching sounds. A good analogy to keep in mind when Resynthesizing is: 'Load, Aim and Fire'. That is, 'Load' the sample, 'Aim' by adjusting the Resynthesis controls and 'Fire' by sending the sample to the desired Keyboard Zone. Details are as follows -

    1. Reset the patch: Start with a blank patch, Left-click in the Program Name field (top-left window in Morphine) and select 'Reset Program' to call a blank patch.
    2. 'Load': Load the sample to be resynthesized by clicking the CHARGE SMP button. Pad/String sounds are a good example to start with as they are usually the easiest to resynthesize. TIPS: Use 'dry' samples around C4 or C5. Reverb or delay effects are difficult for the resynthesis algorithm to interpret and often sound strange. The note range C4-C5 also tends to work best for single sounds stretched across the keyboard. If you intend to have multiple Keyboard Zones use a sample that is in the middle of the Keyboard Zone range that it will serve (the same principle that is applied to multi-sample patches on samplers).
    3. Play the sample: Pressing the TEST button will play the original sample and resynthesized sounds together to aid the 'tuning' procedure.
    4. Compare sounds: Use the BALANCE control to fade between the original (left-turn) and resynthesized (right-turn) sounds for comparison.
    5. 'Aim' by fine-tuning the sound: Adjust, first the NOTE and then DETUNE controls so that the original and resynthesized sounds are closely matched (if that is your goal). A good technique is to fade the BALANCE knob fully left/right after making adjustments, if you have the perfect resynthesis the sound won't change (much) as the BALANCE knob is moved. NOTES: 1. The resynthesized sound is only a preview, always 'Import charged sample' (described below) to hear the final resynthesized sound. 2. Untuned noises are difficult to resynthesize. For example the human voice, plosives, breath and similar untuned percussive sounds tend to acquire a 'vocoded' quality. To help resolve these issues the Noise Generator can be used to restore untuned noises to the patch. Note that you can load your own custom Noise Samples to the library if needed.
    6. 'Fire', shoot the resynthesized sound to a Zone: Open the SPECTRUM menu and import the Spectra into the selected Zone (Import charged sample). If desired you can change the import resolution by selecting the RESOLUTION (Normal, High, Best) options in combination with the 'Import charged sample' step. If you have resynthesized a sample and the sound is still out of tune (and you have set the Resynthesis DETUNE range to the max) the following method may help:
        • 6.1 If you don't need to preserve Detune settings on other Spectra, turn down the 'Control Range' Detune slider (on the main interface) to the minimum setting. OR if you need to preserve Detune on other Spectra...
        • 6.2 Select 1 breakpoint from inside the Spectrum window.
        • 6.3 In the breakpoint window, select the 'Detune' view.
        • 6.4 In the breakpoint menu, first select 'Copy Breakpoint', then select 'Paste current view to all breakpoints'. This will match the detuning levels of all Breakpoints to the current Detune selected, but won't alter the Amplitudes or Panning values.

      This is particularly useful for sounds that are rich in higher harmonics (i.e.plucked sounds, hammered sounds, square-waves, etc).

It's that easy, Load, Aim and Fire!