Project General Settings

The Project General Settings page contains general options for each project, stored locally in each file.

NOTE: If the project settings icons are not visible in the side bar on left of the screen, click the Project button to expand the section.


Data Folder

A custom save location for the current project can be set here. It is useful to keep all the data created with the project in one location. The data types saved include the project file (.flp/.zip), audio to disk recordings and dragged sample data (drag and drop edits from Edison, Slicex & Channel samplers). Any samples you add to the project from the Browser or other locations will remain where they are, use the .zip format project save to include them in this folder.

Note: The default save locations for various data-types are discussed here.

Time Division

Use these controls to adjust the project Time Signature and event resolution (PPQ).

NOTE: The number of Beats per Bar define the overall pulse or natural rhythm of music. For example 'waltz' music is generally 3 beats per bar (1,2,3,1,2,3...) with a rhythmic emphasis on the 1 beat. Most 'pop' music is 4 beats per bar (1,2,3,4,1,2,3,4...) with an emphasis on the 1 also. However due to the different number of beats in each bar there is a distinctly different rhythmic pulse to each meter (3/4 or 5/8). More on time signatures and musical theory, of which you have been lured into a discussion of, here. There's also a discussion of the term 'beat' here to clarify confusion caused by its recent misuse on the interwebs.


NOTES: Don't fret over what panning law is or isn't used. When you mix a song, the relative pan positions and volumes are adjusted according to what you wanted to hear. In other words, you made the mix, you made it how you wanted it to sound (hopefully). So, a mix is a mix! Panning law is only a concern when sharing projects to make sure both installations are using the same settings. Changing the panning law after a project is mixed will change relative volumes and apparent stereo locations and so the mix (bad idea). If you are sharing track stems (audio from individual mixer tracks) then the panning law used by the project is 'rendered' into each stereo track, so is not a factor to worry about.