PROJECT SETTINGS
Project General Settings
The Project General Settings page contains general options for each project, stored locally in each file.
NOTE: If the project settings icons are not visible in the side bar on left of the screen, click the Project button to expand the section.
Options
Data Folder
A custom save location for the current project can be set here. It is useful to keep all the data created with the project in one location. The data types saved include the project file (.flp/.zip),
audio to disk recordings and dragged sample data (drag and drop edits from Edison, Slicex & Channel samplers). Any samples you add to the project from the Browser or other locations will remain where they are, use the .zip format
project save to include them in this folder.
- Folder icon - Opens a browser window to allow a custom project save location to be set.
- Clear - Clears the custom save location.
- Auto - Sets the save location to the same folder the project was loaded from.
Note: The default save locations for various data-types are discussed here.
Time Signature
Use these controls to adjust the project Time Signature and event resolution (PPQ).
- Bar - The number of beats (as defined in the next option) that make up one bar. NOTE: Although this is a global project setting you
can use the Pattern Length on the Channel Window to set a custom number of beats for each pattern.
- Beat - The number of steps that make up one beat.
- Timebase (PPQ) - Sets the event resolution for the current project (Pulses Per Quarter-note). The default setting is 96. Higher PPQ allows for more
refined events and finer processing of slides, envelopes and LFOs. However, it also uses more CPU. The Playlist maximum zoom is limited by the
PPQ settings, if you need to zoom Audio Clips to a higher level, increase the PPQ setting. The Playlist only zooms to the
maximum level supported by the underlying PPQ.
Audio
- Circular panning law - If checked circular panning (green) volume compensation is used, otherwise no (red)
panning volume compensation is used. The purpose is to maintain a constant apparent volume as a sound is panned. For example, if a sound is panned hard left or right, only one speaker will be active.
This will sound quieter than the center position where both speakers are active, unless steps are taken to counteract this effect. Circular panning
maintains a constant apparent volume by progressively lowering the combined volume of the L+R channels by -3dB as the pan passes dead center. Linear
panning does not apply this compensation, so the apparent loudness will increase as the sound passes the center position. There are a number of panning compensation methods used by
various manufacturers, collectively they are referred to as Panning laws
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Pan volume compensation curves
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NOTES: Don't fret too much over which panning law is or isn't used. When you mix a song, the relative pan positions and volumes are adjusted according to what you wanted to hear. In other words,
you made the mix, you made it how you wanted it to sound (hopefully). So, a mix is a mix! Panning law is only a concern when sharing projects to make sure both installations are using the same
settings. Changing the panning law after a project is mixed will change relative volumes and apparent stereo locations and so the mix (bad idea). If you are sharing track stems
(audio from individual mixer tracks) then the panning law used by the project is built into each stereo track, so no need to worry.