I’m J Gramm (aka Julian Gramm) originally from Ottawa, Canada. When I was around 10-years-old, I played a video game called “Coke Music”. It had a sequencer in it with pre-made loops that were all in the same key and tempo, which allowed me to put together beats and show them to my friends in the game. I felt like my tracks were better than everybody else’s in the game and that’s where my initial passion for producing/making beats came from.
How did you start using FL Studio & what does it mean to your productions?
When I was 13, I stumbled upon a YouTube video of Soulja Boy saying he got rich using this program called Fruity Loops and showing how he used it to make “Crank Dat” which was my favorite song at the time. I immediately downloaded the demo and started learning via YouTube tutorials.
Tell us about your career and some of the artists you worked with?
The week I graduated high school I moved to LA with some money I saved up from selling beats online. Since then I’ve gone on to produce for Travis Scott, Kid Cudi, Eminem, Pusha-T, Young Thug, Post Malone and many more using FL Studio. Throughout my career, I’ve been Grammy nominated and have sold over 10 million singles.
Tell us about your production environment & toys?
I have acquired a collection of gear over the past few years. In my home studio, I use a Sequential Cirquits Six-Trak, Prophet 6, Roland Juno 106, Moog sub37 and a Mellotron for composing. I record vocals running a Manley Cardoid microphone through a Neve 1073 and a Tube-Tech CL 1B.
Is there anything else you would like to tell us?
I think FL Studio is an amazing program that was easily accessible early on, which enabled loads of curious people to learn production and changed thousands of people’s lives. The workflow is unparalleled in my opinion, especially when it comes to sequencing and sound processing. FL Studio changed my life and I will use it for the rest of my career.