Gaming has always been an important part of FL Studio’s story, so it’s always fun to hear about the impact our users have had in that industry. Megaphonix has had an impressive career so far in music and sound design for video games, TV, and other visual media. We enjoyed catching up with him recently to learn more about his career and how FL Studio has been a part of it.
Tell us about yourself and how you got into music.
To make a long story short: I was fortunate to be raised in a musical household from an early age; I started piano at age 5 and started writing music when I was about 12 years old (around 2008). I pivoted to dance music and began Megaphonix in 2011, then eventually built a portfolio of track placements in trailers, commercials, TV series, etc. I’m currently an in-house composer/music producer for Synchronic, a music and sound design library for visual media.
Music Created by Megaphonix for Xbox
Tell us about your work for Beat Saber.
I impulse-bought an Oculus Rift VR headset in late 2017 and instantly fell in love with it. So when I noticed the viral new VR game Beat Saber a few months later, I saw the massive potential to be a part of the future of VR and gaming as a musician. Thanks to a mutual connection through fellow FL user/forum member Generdyn, I got in touch with Jaroslav Beck, the CEO and primary composer for the game, and eventually my custom track “I Need You” was included in the game’s OST. Considering that I first started making music for a small rhythm game community many years ago, things have come full circle 🙂
“I Need You” by Megaphonix
|How did you start using FL Studio & what does it mean to your productions?
I downloaded the FL Studio demo around 2008 and simply rendered whatever small songs I made to MP3 before closing the program and starting a new one; without the useful demo, I probably wouldn’t have been able to learn it as easily as I did. FL Studio is the only creative program I feel truly at home in; the flexibility of sequencing and manipulating audio files and the freedom to organize your project/playlist how you please are two of the biggest draws to me. And that’s not to mention the amazing piano roll, automation clips, mixer, browser, cross-platform compatibility… I could go on and on. Needless to say, FL Studio has enabled everything I’ve accomplished creatively.
Xbox Avatars Trailer with Music by Megaphonix
Tell us about your production environment and the gear you use.
I use mostly digital instruments, samples, and FX in-the-box; my primary MIDI controller is a Native Instruments Komplete Kontrol S88, and I also use a Korg Prologue 16 for analog goodness, as well as a Fender Stratocaster for guitar parts. Occasionally, I whip out the Make Noise 0-Coast semi-modular synth for some weird “West Coast synthesis” experiments!