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We are pleased to announce FL Studio 20.1.2. This is a maintenance update, focusing on commonly requested adjustments to 20.1 workflow and bug fixes. We're also proud that our Lifetime Free Updates policy is now pushing past 20 years, so FL Studio owners can update today, no more to pay ...

 

DOWNLOAD FL Studio 20.1.2 for Windows and Mac HERE

(customers please reapply your license to unlock this release) 

 

 

What's New?

  • Automation - Initialized controls are now shown in their own folder in the 'Current project' section of the Browser.
  • Plugins - Deleting plugins now asks for confirmation (as there's no undo).
  • Playlist - 'Group with above track' will auto-color the track when the parent is an Instrument or Audio track.
  • Playlist - Adding an Instrument or Audio track no longer switches from Pattern to Song mode.
  • Channels - 'Unassign from instrument track' / 'Assign to new instrument track' Channel Right-click option.
  • Missing plugins and samples - New window when opening a project file providing more information.
  • Ogun - New Ogun presets added, that were previously only available through Download Manager.
  • Harmor - New 'Olbaid' presets added to Harmor.
  • Wave Candy - Automatic mode change when the window size changes is now disabled by default.
  • Patcher - Significantly lower CPU usage when control surfaces are in use.
  • macOS - GUI, FPS improvements.

 

Bug fixes

 

TIP: If you are updating from FL Studio 11 or 12, check the video tutorial here.  To review all the updates since the release of FL Studio 20, see the manual here - New Features in FL Studio 20

 

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FL STUDIO 20.1, by popular demand, introduces exciting workflow options, including grouping Instrument Channels, Playlist Tracks and Mixer Tracks; recording direct to specified Playlist Tracks, Pre or Post FX; the return of Stepsequencer looping, and much more. We're also proud that our Lifetime Free Updates policy is now pushing past 20 years, so FL Studio owners can update today, no more to pay ...

 

DOWNLOAD FL Studio 20.1.1 for Windows and Mac HERE

(customers please reapply your license to unlock this release) 

 

 

What's New?

  • Playlist Track Mode - Organize projects and speed workflow by grouping a Channel Instrument, Playlist Track and Mixer track. Changes to the name, color and or icon of any member in the group will ripple throughout the chain. Alternatively, drop instrument and effect plugins or audio files on Playlist Track headers.
  • Tools > Macros > Reset empty playlist tracks - Reset all unused Playlist tracks to default color, icons and name.
  • Improved Audio Recording - Link Playlist Tracks to Mixer Tracks and their input, so audio is recorded to the selected Playlist Track Track. Follow-up recordings are added as sub-tracks of the parent Playlist Track. Armed Input Mixer Tracks now show orange faders to better display their state. Pre/Post Effects Recording - Click the Input Menu icon to choose Pre/Post FX recording.
  • Stepsequencer Channel Looping - Channels in the same Pattern, with shorter lengths, will loop to make up the difference. This restores looping behavior from FL Studio 11, and includes new advanced options, to allow control of per-Pattern, per-Channel looping and loop-length for polyrhythmic patterns.
  • Stepsequencer - The maximum step-count has been increased from 64 to 512.
  • Channel Rack Menu > Set swingmix - Set the Swing Mix control values simultaneously for the selected Channels.
  • Show complete piano roll preview - Channel Rack menu option to show all the notes in patterns, rather than just the number of bars visible in the Stepsequencer.
  • Channel Rack Close icon - Can also be closed with the (Esc) key.
  • Plugin Window - ON (Mute) - Switch has been added to the Wrapper Settings for Instrument and Effects plugins (including Right-click menu options). Mix Level has been added in place of the VOL knob, on the Wrapper Settings, when effects are in use
  • Sampler Channels - The 'Time' knob is now automatable when the 'Mode' is set to a realtime algorithm (Resample or Stretch).
  • General Settings - New 'Check for updates' option at startup. 
  • Mono export - Mono audio file export.
  • CPU & Memory Panel - 'View FPS' shows the FL Studio GUI frame-rate.
  • Project Information - Extended project statistics (bottom of panel).
  • 55 x "Minimal Kick" Samples - Browser > Packs > Drums > Kicks > Minimal Kick 01 to 55.
  • ZGameEditor Visualizer - Video export wizard (beta).
  • Akai FL Studio FIRE - Stepsequencer-looping workflow enhancements (Set Channel loop-length & burn to Pattern).

 

TIP: If you are updating from FL Studio 11 or 12, check the video tutorial here

 

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In addition to Windows, Splice announce support for FL STUDIO 20 on macOS. Click the image below to learn more ... 

 

Splice announces Mac support for FL STUDIO 20

 

What is splice?

 

Splice Studio is a Windows and Mac desktop application, that works in conjunction with the Splice cloud-based (online) platform, to allow you to backup your projects and collaborate with other FL Studio and Splice users in public or private collaborations. 

 

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 30-08-2018FL Studio 20 • Splice • Mac • macOS • Windows 


FL Studio Mobile 2.5.4 (iOS) and 2.0.9 (Android), are the LAST updates for FL STUDIO MOBILE 2. Here's why:

 

IMPORTANT ANNOUNCEMENT ABOUT FL STUDIO MOBILE 3

 

 

 

FL Studio Mobile 3 ...

 

FL Studio Mobile 3 (FLM 3) is almost ready and it is a complete ground-up re-write of the platform. We need you to make the decision whether you stay with the current design or migrate to the new platform. If you want to stay with the current design DO NOT UPDATE beyond iOS 2.5 or Android 2.0.6. If you do, you will receive FLM 3 and it will be very different and there is no going back.

 

Why do I need to decide anything?

 

The Google Play and Apple iTunes App stores do not allow us to change a product name and transfer customers to a new application. In order to deliver free updates, to the product that you paid for, we need to insert FL Mobile 3 in place of FL Mobile  2.  The key point is that FLM 3 is a radical departure from FLM 2. It will require learning a whole new application and workflow. We know many people don't like that, but the App must progress.

 

Why are you doing this? Too slow our bad!

We know many of our customers have been disappointed with the delivery of FL Studio Mobile Android features. We expected iOS and Android to be in sync over 12 months ago, but the development platform proved to be more complex and development much slower than anticipated. In turn, this slowed down iOS development and it got to the point we decided to start over. We completely re-wrote FLM 3, on a new development platform using our own custom framework that we developed for Groove Machine Mobile

What's going to change?

FLM 3 is not simply an update of FLM 2. It's a completely new application. This includes the user interface, internal architecture and features. We have built FLM 3 around the feature-set you would expect on a modern desktop DAW. 

 

Starting again meant we took the logical step of incorporating many features and changes that have been suggested by customers over the last 3 years and so redesigning the application. FLM 3 1.0 is likely to be a little rough around the edges, being a brand new application, so if you are not up for that, please ignore updates until you see people reporting the application is clearly better than FL Mobile 2.  


What OS formats will be supported?

Android, iOS, Windows App, Windows Phone, FL Studio Plugin, VST/AU Plugin (to be decided)...and more if we decide to. The point is, that we are now able to compile for just about any OS as needed, from the same source code. This was not possible with FLM 2.

FLM 3 works as a FL Studio plugin. The plugin version is 100% identical to the mobile version, it's the same code just compiled as a Windows compatible plugin. This allows you to start projects on the desktop and move to your mobile device and back again. No translation of projects will be necessary; you are running the same app inside FL Studio (for the desktop) as you run on your mobile device. 

Mobile 2 vs 3 project compatibility

FLM 2 projects will load in FLM 3, however we can't guarantee 100% identical sound. Yes, FLM 3 will have MiniSynth (plus more plugins, which is the point) and it will be able to load the same sample libraries. However the effects & instrument architecture is different, so this will result in some changes to the sound of projects made in FLM 2 when loaded in FLM 3.  See below:

 

Purchased instruments

 

Your in-app purchased instruments will be transferred to the new version and will continue to work. No need to buy anything twice. 

Project structure

Like FLM 2, FLM 3 has Playlist tracks. But that’s about where the similarities end. Each FLM 3 Playlist track has an associated ‘rack’. This can contain any number of instrument and effects plugins. The only limit is your CPU power. There are now also automation-clip style tracks that can be edited just as you can now in FL Studio for the desktop. 

There is a new Step-sequencer sampler instrument, a multi-sample player instrument, synthesizer plugins (such as MiniSynth), and multiple effects plugins. You can choose to use any or all of these on each Playlist track.

When will it be ready?

Android and FL Studio plugin are now available. iOS, Windows Phone & App will be out soon. 
 

About the user interface

 

FLM 3 is designed to work on any screen from the size of a phone to a TV sized touch-monitor. It’s one of those things that you will need to experience first-hand to understand it. The new design is more open-ended and flexible.

 

Summary

 

Thanks again for your support and making FL Studio Mobile one of the most successful music production Apps on the Apple & Google App stores. We are sure that FL Studio Mobile 3 will take the application to the next level in more than just version number ;) Please be patient while we roll this out and address the early bugs and issues that inevitably follow a new release.

 

 

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 02-07-2015FL Studio Mobile • iOS • Android • Windows App 


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