Project General Settings
The Project General Settings page contains general options for each project, stored locally in each file.
NOTE: If the project settings icons are not visible in the side bar on left of the screen, click the Project button to expand the section.
A custom save location for the current project can be set here. It is useful to keep all the data created with the project in one location. The data types saved include the project file (.flp/.zip),
audio to disk recordings and dragged sample data (drag and drop edits from Edison, Slicex & Channel samplers). Any samples you add to the project from the Browser or other locations will remain where they are, use the .zip format
project save to include them in this folder.
- Folder icon - Opens a browser window to allow a custom project save location to be set.
- Clear - Clears the custom save location.
- Auto - Sets the save location to the same folder the project was loaded from.
Note: The default save locations for various data-types are discussed here.
Use these controls to adjust the project Time Signature and event resolution (PPQ).
NOTE: The number of Beats per Bar define the overall pulse or natural rhythm of music. For example 'waltz' music is generally 3 beats per bar (1,2,3,1,2,3...)
with a rhythmic emphasis on the 1 beat. Most 'pop' music is 4 beats per bar (1,2,3,4,1,2,3,4...) with an emphasis on the 1 also. However due to the different number of beats in each
bar there is a distinctly different rhythmic pulse to each meter (3/4 or 5/8). More on time signatures and musical theory, of which you have been lured into a discussion of,
There's also a discussion of the term 'beat' here to
clarify confusion caused by its recent misuse on the interwebs.
- Play truncated notes in clips - Restores notes that span a slice point in Pattern Clips. With this option off, the tail of the note is dropped from the second half of the sliced Clip.
NOTE: This can cause projects to sound wrong when used on projects with this option off OR made prior to the introduction of the feature (FL Studio 10.5).
- Panning law - The purpose is to maintain a constant apparent volume as a sound is panned. For example, if a sound is panned hard left or right, only one speaker will be active. This will sound quieter than the center position where both speakers are active, unless steps are taken to counteract this effect. Circular panning maintains a constant apparent volume by progressively lowering the combined volume of the L+R channels by -3dB as the pan passes dead center. Triangular panning does not apply this compensation, so the apparent loudness will increase as the sound passes the center position. There are a number of panning compensation methods used by various manufacturers, collectively they are referred to as Panning laws.
- Circular - Level compensation is applied when panning (orange).
- Triangular - No level compensation is used (green)
NOTES: Don't fret over what panning law is or isn't used. When you mix a song, the relative pan positions and volumes are adjusted according to what you wanted to hear. In other words,
you made the mix, you made it how you wanted it to sound (hopefully). So, a mix is a mix! Panning law is only a concern when sharing projects to make sure both installations are using the same settings. Changing the panning law after a project is mixed will change relative volumes and apparent stereo locations and so the mix (bad idea). If you are sharing track stems
(audio from individual mixer tracks) then the panning law used by the project is 'rendered' into each stereo track, so is not a factor to worry about.
- Fast delick for cut groups - When Sampler Channels are in a Cut Group, Declick mode is set to 'Fast' in order to 'Transient (no bleeding)'. This avoids clicks when one sample cuts another and it is stopped abruptly. This option is per-session. Once enabled, it will apply to all future projects.