FL Studio Mobile
FL Studio Mobile - Playlist
The playlist is the place to arrange and edit Note, Audio and Automation to create your song.
The FL Studio Mobile interface is designed for touch so uses tap-and-hold (right-click), short-tap and long-tap commands.
- Channel Menu - Long tap (Click) the Track Icon to open the menu and select. NOTE: The options visible will depend on the track type being used and the content on it.
- Save Template - This option is available for Drum Channels (Stepsequencer) and allows you to save the custom set of drums.
- Channel Settings - Change the track name by tapping on the name or slide the color selector to change the color of the track.
- Hide/Show Tracks - Hide/Show any Sub-tracks to the selected Channel.
- Reverse sample - Audio Clip tracks can be reversed.
- Add Track - Add a Sub-Track to the selected Channel.
- Import Sample (Windows only) - Opens a dialog to import samples from the device. After importing the sample, you will need to re-load it on the selected track.
- Add StepSeq Track - This option is available for Drum Channels (Stepsequencer) and allows you to create a normal Stepsequencer Sub-Track.
- Add Notes Track - This option is available for Drum Channels (Stepsequencer) and allows you to create a note-style Sub-Track. This treats steps like notes so you can extend durations by tapping on the step and dragging the right-side drag-handle and create complex timings such as triplets and 1/64th notes (video tutorial here). Note tracks are also the style created when you manually record into Stepsequencer tracks.
- Delete Track - Delete the selected Sub-Track from the selected Channel.
- Delete Channel - Deletes the Channel and any Sub-Tracks.
- Import MIDI Tracks - Import MIDI (.mid) files. See My Files > My MIDI. The Tracks will be added to the selected Channel.
- Import Sample - Load a sample from the file system available on your device.
- Save as MIDI - Saves the current Channel as a MIDI (.mid) file. See My Files > My MIDI.
- Sync All Samples - Sets all Audio Clips to SYNC mode. This locks the sample to the project temo, so pitch remains constant as BPM or length is changed.
- Track Mixer - Short tap (Right-click) to open.
- Clip Controls - One short tap to open.
- Copy - Copy the Clip. To place, long-tap where you would like to place and an option to paste will open.
- Del - Delete the Clip.
- Snap - Snap the Clip boundaries to the Grid. Snap options are on the upper-left of the Playlist (Magnet icon).
- Edit - Open the Clip Editor. You can also double-tap Clips to open Editors.
- More - Opens additional Clip options:
- Cut - Cut the Clip.
- Combine - When you have selected multiple (separate) Clips on the track, this will combine them into a single Clip.
- Mute - The Clip will be remain silent when played.
- Unmute - Play an muted Clip again.
- Less - Show the first batch of Clip Control menu items.
- Resize Clip - The center (height) handles on the ends of Audio and Pattern Clips allow you to resize the Clip (hold and drag). When the end of the data in the Clip has been reached, the Clip will Loop.
- Stretch Clip - Only available for Audio Clips. This allows you to Time Stretch the Audio Clip. When SYNC is selected the Pitch will remain constant. When it is deselected the Pitch will change with length.
- Clip Editor - 2 taps to open. Depending on the Clip type this will open the Piano roll (note entry), Automation Clip editor, Wave editor or Stepsequencer.
- Time selection options - After making a time-line selection there will be a (+) icon, tapping this opens a menu. If the (+) icon is not visible, tap one of the bars of the selection:
- Deselect - Remove time-line selection.
- Insert space - Insert time equal to the selection length. Clips straddling the selection, will be sliced at the start of the selection and moved to the right. Time will be added equivalent to the length of the selection.
- Duplicate - All Clips in the selection will be sliced at the selection boundaries and copied to the right.
- Delete - All Clips in the selection, will be sliced at the Clip boundaries and deleted.
- Delete space - All Clips in the selection, will be sliced at the Clip boundaries. Both Time and Clips will be deleted, Clips to the right will be moved left.
- Trim selection - Clips will be sliced at the selection boundaries and everything outside the selection will be deleted (Time and Clips).
- Add Track Button (+) - Tap to open. Choose from:
- DirectWave - Sample player. From the Channel Rack tap the plugin menu to open the sample / preset browser.
- Minisynth - Realtime synthesizer.
- GMS (Groove Machine Synth) - Realtime synthesizer (Additional purchase required).
- Transistor Bass - 'TB-303 style' bass synthesizer (Additional purchase required).
- Drum Sequencer - Stepsequencer track.
- Audio Clip - Creates a Playlist track and adds a wave sample to the track. You will see a Browser after adding this track type. See Your Files! for info on adding custom samples and where the Browser looks for audio.
- Effect Track (AUX) - These are audio-only tracks designed to host FX plugins. Use the routing control at the bottom of Channel Racks and the Drum Sampler > Sample Tab > AUX control to send audio to an Effects Track (AUX).
- Audio Record - Creates a Playlist track dedicated to Audio Recording. See Your Files! for more information where your recordings are saved.
When recording audio from a microphone, make sure to wear headphones so audio from FL Studio Mobile isn't mixed in with the recorded source. To set up for recording:
- Audio Inputs - The 'Recording Source' option will only be available if multiple inputs are detected on your device. For most mobile devices this will default to the internal Microphone. If you have an external audio interface attached, make sure on Android 'NATIVE' Audio Mode is selected and on Windows 'Multitrack' is selected. iOS will automatically show multi-input options as there is only one Audio Mode. Check the SETTINGS > Audio > section for the correct Audio Input.
NOTE: In the case of Audio interfaces, you may need to test input options to find the correct one for your microphone or instrument (e.g. guitar) input you are using. Windows App users, see the NOTES at the bottom of this section.
The 'Recording Source' option will only show if more than one input is detected.
- Tap the 'Add Track' icon and select 'Audio Record'.
- Calibrate the device (optional) - This is normally done once and remembered. Some devices will need to perform a calibration each time the App is restarted. The purpose is to accurately align recorded audio with the Playlist.
- Optionally open the Channel Rack to access the monitor control. Tap the microphone icon to mute/activate the live audio monitoring. When recording this should normally be OFF: The input is recorded but not audible through FL Studio Mobile while this is happening. When this is set to ON: The input is recorded and is also audible through FL Studio Mobile. This WILL cause a feedback-loop (squealing and screeching) if you select this option without headphones on.
- Tap the 'Record' button and start recording.
NOTES: On the SETTINGS tab, there are options including 'Audio Input', 'Enable count-in when recording', 'Metronome level' and 'Use 32 Bit format when rendering and recording audio' that may be useful to you. Additionally 'Sound mode: FAST' may improve the recording experience on some systems.
For Windows devices you will need to set your Settings > Sound > Input to match any custom Audio Interface you are using, for it to be visible in FL Studio Mobile.
iOS Inter App Audio (IAA) and Audiobus
See the section on working with IAA and Audiobus inputs/outputs.