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INSTRUMENTS / GENERATORS Morphine Generator Panel
An Overview of Synthesis in MorphineThe Generator Page contains the Additive Synthesis controls for Morphine. As has been discussed in the introduction, Additive synthesis builds more complex waveforms from a harmonic sequence of sine-waves. Better yet, Morphine can interpolate a series of these harmonic 'snapshots', that may be manually programmed or derived from samples, to re/create infinitely complex sounds. In other words, Morphine can generate synthetic 'samples'. There are four main features of the Morphine architecture -
The aim was to provide the sound designer with a rich palette of evolving sounds that can be mixed, real-time, in response to modulation parameters time or tempo. By now the Morph in Morphine should be clear. ControlsThis section describes the synthesis controls and their operation. GENERATOR A, B C & DThe 4 GENERATORS in Morphine have the same set of properties that modify the response of 128 harmonics per voice. Further, in combination with Keyboard Zones, Generators can contain multiple, independent, 'sub-voices' assigned to play over unique keyboard ranges. The components of the Generators are described, starting from the bottom of the Generator Page (as shown above) working upwards:
CONTROL RANGELimits the Detune and Pan range of the 128 harmonics for all Breakpoints. NOTE: If these are set to zero then the Detune and Pan values set in the Breakpoints won't have any effect, conversely, if the Breakpoints don't have Detune and Pan values set, then these sliders will have no effect on the sound. PWM FILTERPWM FILTER - Each generator has a unique PWM Filter (Pulse Width Modulation). PWM Filters are usually created by adding or subtracting a second (detuned or phase shifted) voice with an original to create unison, phasing or chorus-like effects. As the Morphine architecture provides control over the harmonic spectra it is possible to modulate the 128 harmonic amplitudes of each Breakpoint to simulate voice mixing without the need to double voices. The options include detune, phase, and mix coefficient (positive or negative).
Breakpoint Editor TutorialThis quick tutorial will show you how to morph between two simple harmonic spectra and give you a feel for working the controls of the Breakpoint Editor window, see the instructions below the image.
Harmonic Morphing
ADSR (Attack, Decay, Sustain and Release) EnvelopesYou may be wondering where the ADSR envelopes are for the Generators (A to D). Since the volume envelope of a Spectrum is defined by the height of the Breakpoint Markers a separate ADSR envelope is unnecessary. To set the ADSR of a Spectrum simply draw the desired volume curve. To set a Sustain Level (a constant volume while a key is held) you can either use the last Breakpoint or, if you also need to have a release envelope, then use the Loop Markers to trap the Spectrum at the desired Breakpoint (or set of Breakpoints) and so define the Sustain level. In the example below, the Loop Start and End Markers are placed on the third Breakpoint in the sequence, trapping the Spectrum at that Breakpoint. On release the Spectrum will continue to the last Breakpoint and so the portion after the loop end will define the Release envelope. Don't forget, there is also a Master Envelope, that applies to all Spectra, however bear in mind that this is imposed over the sound of the Generators so it won't add a fast attack to a Generator with an inherently slow attack.
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