ZGameEditor Visualizer

ZGameEditor Visualizer is a visualization effect plugin with movie render capability. ZGameEditor Visualizer is based on the free open source ZGameEditor that can be used to create visualization objects for the plugin. Video Tutorials here

Using ZGameEditor Visualizer

You can add up to 25 layers. The left-most layer will be the lowest layer in the stack and the right-most the top. So it's a good idea to build your effect from the background to the foreground. Where layers process others, layers to the right process those on their left. You can reorder layers with the menu on the right side of each layers header.

Depending on the objects selected various controls will become available and may be automated, respond to audio or in some cases accept MIDI input.

NOTE: Most sliders and knobs associated with the effects can be 'Right-clicked' to use create automation clips and edit events. Many effects will also make use of Image and Mesh input.

TIP: If you are unsure which settings produce the best visual effects try selecting Presets - R 'Randomize' above the effect category menu. Often this results in something interesting that you can continue to develop.


Add Content

Custom content you can add here includes Pictures, HTML, Text, Meshes and Video. The content is then available from the Image Src and Mesh selectors at the top of the Effect interface for each layer.


Controlling the effects

There are three types of control available. How the presets respond to these controls will depend on the design of the visual objects. See below for details on making your own.

Audio Control

Objects will generally have their parameters linked to respond to audio input. Often this is analyzed in terms of frequency to cause the low, mid and high frequencies to cause different visual effects. NOTE: Link a Fruity Peak Controller from key Mixer tracks and/or Fruity Envelope Controller from Piano roll/Pattern Clips to target parameters/sliders for more advanced control.

Automation Control

Right-click plugin target controls and select Edit events, Create automation clip or Link to controller.

MIDI Input Control

  1. Load a MIDI Out Channel to the project.
  2. Match the PORT number on MIDI Out to the MIDI input port on ZGameEditor Visualizer.
  3. Notes & control data on the MIDI Out Channel will now be available to control parameters in ZGameEditor Visualizer.

Adding objects with the ZGameEditor

Place *.zgeproj objects in ..:\Program Files (x86)\Image-Line\FL Studio\Plugins\Fruity\Effects\ZgeViz\FgAndBg. To make the objects you will need to download and install the ZGameEditor here.

Watch the video tutorials below to learn how to use the ZGameEditor:

Plugin Credits: Ville Krumlinde (ZGameEditor Visualizer), Tsviatko Jongov (Video encoder), JPH Wacheski (scripts) Steven Magyar (development testing).