INSTRUMENTS / GENERATORS

Fruity Soundfont Player

OBSOLETE: This (32 Bit non-bridgable, Windows Only) plugin is now in legacy retirement. It is no longer available for sale and is provided for compatibility with older projects. As an alternative - DirectWave will load and play SoundFonts.

NOTES: The Soundfont Player is only available in 32 Bit FL Studio. See a workaround here. Fruity SoundFont Player is an advanced sampler which can load SoundFont2 instruments, drumkits, or collections. This plugin uses the LiveSynth SF2 rendering engine. SoundFonts are an excellent way of replicating acoustic instruments such as string or brass sections.

Parameters

  • Load SoundFont - This button is located in the top left corner of the interface. Click it and select a SoundFont2 instruments/drumkits bank file to load (*.sf2).
  • Edit SoundFont - This button is located in the top right corner of the interface. Click it to open the current SoundFont bank in a SoundFont editor to edit to instrument definitions. The first time you run this feature, the SoundFont player will ask you to browse and select a SoundFont Editor to be used for this button.
  • Patch LCD - Here you can set the patch (instrument) number in the SoundFont collection to be played by the generator.
  • Bank LCD - Here you can set the bank number in the SoundFont collection to be used by the generator.
  • Name - Shows the name of the selected instrument. Click this area to see a full list with instruments/drumkits available in the currently loaded SoundFont collection.

Reverb Section

This section gives you the ability to use a set of Fruity/VST/DX effects on a send track as a reverb effect for the SoundFont player instead of generator's internal reverb effect (which is generally with lower quality).

  • Send To LCD - Select here the send track number to use for reverb send effect.
  • Send Amount knob - Use this knob to add more or less reverb to the instruments (it multiplies the reverb amount for each instrument, so instruments with no reverb will remain with no reverb).
  • Use Built-in - If you turn on this option, the SoundFont player will use its built-in reverb effect instead of using FL Studio's send track.

Chorus Section

This section gives you the ability to use a set of Fruity/VST/DX effects on a send track as a chorus effect for the SoundFont player instead of generator's internal chorus effect (which is generally with lower quality).

  • Send To LCD - Select here the send track number to use for chorus send effect.
  • Send Amount knob - Use this knob to add more or less chorus to the instruments (it multiplies the chorus amount for each instrument, so instruments with no chorus will remain with no chorus).
  • Use Built-in - If you turn on this option, the SoundFont player will use its built-in chorus effect instead of using FL Studio's send track.

Envelope2 Section

You can use this section to override the volume envelope settings used in the SoundFont instrument. The four sliders represent the Attack (A), Decay (D), Sustain /s, Release (R) levels of the SoundFont envelope. Keep these sliders set to minimum to disable overriding of the predefined values.

LFO2 Section

You can use this section to override the pitch LFO settings used in the SoundFont instrument. The three knobs represent the Predelay (DEL), Amplitude (AMT), Speed (SPD) levels of the SoundFont LFO. Keep these knobs turned maximum to left to disable overriding of the predefined values.

Misc Section

  • CUT - You can use this knob to override the cutoff level used in the SoundFont instrument. Keep the knob turned maximum to left to disable overriding of the predefined cutoff levels.
  • Modulation (MOD) - Turn this knob to right to add modulation to the instrument.
  • HQ Rendering - Turn this switch on to ensure the highest quality rendering. This will use 128-point sinc interpolation when samples are transposed (which will significantly increase rendering times). See also the Render settings for more details on rendering quality options.

Rendering

NOTE: The Fruity Soundfont Player uses high quality sample interpolation when rendering which can significantly increase render times. When making draft renders you can turn off the 'HQ for all plugins' option on the Render dialog to use linear interpolation and speed rendering significantly.


Plugin Credits: Didier Dambrin (interface, conversion), LiveUpdate (LiveSynth SF2 engine)