INSTRUMENTS / GENERATORS
Slicex uses advanced beat detection algorithms to slice song/percussion samples into pieces and make them independently playable from the Piano roll or controller. If the wave file contains slice/region
data this will be automatically used instead of the beat-detection algorithm. Slicex offers playback, reordering of slices and time-stretching capabilities optimized for drum loops. Related plugins are the Fruity Slicer and
Edison. Tutorial videos here.
This section is a quick-start guide to using Slicex and covers some of the most common issues new users encounter.
Answers to common questions people want to know about using Slicex:
- To play a region (slice) use the Keyboard panel, the Piano roll or an external controller. If you Right-click a region this plays the raw audio without any articulation settings, so it may sound different to the Keyboard/Piano roll method.
- The KB INPUT switch must be on for Slicex keyboard shortcuts to work. It's off by default so the typing-to-piano kb can be used to test your slices.
- To play the whole slice regardless of how long the slice key is held, load Vol - sustaining.fnv in the VOL and ENV mapping for the linked articulator.
- To use an ADSR envelope select the slice with the Region selector on the Articulation Panel, assign the AMP to an articulator and then load a state
for that Articulator from the Envelope's Options Menu (small down-arrow next to the FREEZE selector, lower right)
- To play to end like in Fruity Slicer, Run script > Regions > Play to end. NOTE: The play to end is not compatible with low-tempo drumloops or fill-gaps.
Manipulating Regions (Slices)
For details on each section click on the heading below:
Plugin Credits -
Code & GUI: Didier Dambrin.
Script compiler: paxCompiler