Optimizing FL Studio performance
If your CPU or disk usage climbs too high you will hear clicks or pops in the audio (buffer underruns). The good news is, CPU and disk usage can usually be lowered considerably if you take the time to make some adjustments to the FL Studio Audio settings. Why does this happen? The Audio Buffer stores the audio data before it's sent to your audio device. This allows FL Studio to even out momentary spikes in CPU load when processing may be slower than 'real-time'. If the Audio Buffer runs dry, because your CPU or hard-drive can't keep up with the real-time audio stream, then your audio device will make cracking or stutter noises. It is worth noting that underruns can ONLY occur in real-time playback, they will not happen while exporting to wave or mp3 file. If you do hear that sort of thing in an exported audio file, then it is likely a plugin behaving badly, check the plugin settings in that case.
Further information is available in the FL Studio Optimization
First settings and things to check
Some very important settings are located on Options > Audio:
- Audio settings - For Windows, one of the most important settings is to select an ASIO audio device driver from the Input / output menu. Look first for the native ASIO driver that installed with your audio device OR if one is not available use the Image-Line FL Studio ASIO. Whichever driver you use, download the latest from your audio device manufacturer.
NOTE: Do not connect your audio device through a hub. Use a direct USB port connection.
- Increase the audio buffer length - For Windows and macOS, make sure the Buffer length setting is not less than 10 ms (441 samples). The Buffer length setting is found on the Audio settings page. For Windows you will need to click the 'Show ASIO panel' button there, to see the settings if you are using an ASIO driver (as you should be!). Starting from 10 ms (441 samples) keep adding 5 ms (220 sample) increments until you notice a drop in CPU usage. But there are limits, buffer lengths over 40 ms (1764 samples) make live playing difficult and will probably not help CPU usage. NOTES:
- USB Hubs - Do not connect your audio device through a hub. Use a direct USB port connection.
- Mac users - Try Aggregating your audio interface. This often improves unsolvable crackling issues, particularly during recording.
As buffer is decreased, processing overheads become an increasingly large percentage of the overall time taken to fill the buffer, and so the CPU meter will climb rapidly below 10 ms. Conversely, once you exceed 20 ms, increasing the buffer length will be much less effective. NOTE: For an explanation on how the FL Studio CPU meter is different from the OS CPU meter, see here.
NOTE: sample latencies quoted assume 44100 Hz sample rate is set.
- Is your CPU running at full speed? Do you have some wimpy energy saving/CPU throttling
mode engaged. If you are serious about your music production then you will be prepared for, at least, some melting of the polar ice caps. See:
- Windows - 'Start > Settings > Control panel > System & maintenance*** > Power Options'. *** Whether or not this sub-menu shows depends on your windows settings. Set your power management to 'High performance mode'. If you are running a Laptop/Tablet CPU and experiencing unexpected CPU spikes, try Advanced Settings and set Minimum / Maximum processor state to 99%. This can prevent the system going into turbo CPU mode, and then thermal throttling which causes issues.
- macOS - Open 'System Preferences > 'Energy Saver' > (available option depends on your Mac model) Set 'Computer sleep' slider to 'Never' OR Check the box 'Prevent computer from sleeping automatically when the display is off'. Un-check 'Put hard disks to sleep when possible' and 'Enable Power Nap'. Laptops: Open System Preferences > Energy Saver > Un-check automatic graphics switching. Finally, ALWAYS a laptop connected to the power supply.
- Bridged plugins - Make sure you are not bridging plugins unnecessarily. There are two common causes:
- VST library mismatches - Make sure you are using plugins that match your version of FL Studio (32 or 64 Bit). Some people switch to FL Studio 64 Bit while their VST library is still 32 Bit. If FL Studio can't find 64 Bit equivalents of the plugins it will bridge 32 Bit versions to 64 Bit mode. This uses more CPU than 32 Bit plugin on FL Studio 32 Bit or 64 Bit plugins on FL Studio 64 Bit.
- Incorrect Wrapper settings - Make sure you don't have Wrapper Processing > Make bridged activated where it is not needed or intended. The wrapper remembers settings, so deselect it for each plugin with Autosave activated. Bridging uses about 2% extra per plugin, so a couple won't matter but 10+ definitely will. Bridged plugins may also just behave badly causing pops, glitches and possibly crashes. Make sure to install 32/64 Bit versions of ALL plugins to match FL Studio. For more details see FL Studio 32 vs 64 Bit FAQ
- Time stretching > Mode > Stretch - If you have a lot of Audio Clips set to this mode, they will consume far more CPU than when set to Resample. Generally, you should only use 'Stretch' mode for Clips that span a Tempo change. Otherwise, use offline stretch modes.
- Multithread support - Make sure Multithreaded generator processing and Multithreaded mixer processing are selected on the Audio Settings panel AND if you are using VST plugins, 'Allow threaded processing' is selected on the Wrapper.
- Smart Disable - Enable Smart disable on the Audio Settings and then run the Tools Menu > Macros Switch smart disable for all plugins. This will disable effects & instruments when they are not making any sound and can decrease CPU usage significantly. If this global option causes issues with any plugins it can be disabled for those individual plugins using the wrapper menu setting 'Smart disable'. NOTE: Smart Disable is active only during live playback, it is temporarily disabled when rendering.
- Create multi-core compatible projects - Make sure that your highest CPU using plugins are routed to independent Mixer Tracks without shared 'Send' Channels. Multi-core CPUs need computational tasks that can be run simultaneously and so split across cores. Each Mixer Track represents an 'opportunity' to create these independent, parallel, processing paths. Each unit in the audio chain from the instrument through to the Mixer track and the effects must be processed in sequence on the same core. If one mixer track is linked to another, then all the instruments and effects on both Mixer Tracks now have a dependency and can't be split across cores efficiently. Symptoms of this situation are audio glitches as individual cores max-out and cause underruns while the overall CPU load still appears to be low.
Quick reference list for CPU optimization...
- Update to FL Studio 20.0.4 or later. We made some significant changes with version 20.0.4 to audio processing with dramatic improvements in CPU load.
- Set these Audio Settings to ensure maximum performance:
- Buffer length - Make sure your buffer is not less than 10 ms (441 samples). We recommend between 10-40 ms.
- Mixer Interpolation - Should be set no higher than 24 point sinc (lower is better).
- Sample rate - Set to 44,100 Hz (or 48,000 Hz if that is not available). Sample rates such as 192 kHz and 96 kHz, will use significantly more CPU than the recommended default of 44.1 kHz.
- Reset plugins on transport - Make sure 'Reset plugins on transport' is disabled as this can cause significant glitching on start/stop events when using VST plugins.
- Priority - Set to 'Highest' and deselect 'Safe overloads' (don't worry, an 'unsafe' overload will just lock up interface controls momentarily).
- ASIO Options - Try the Mix in buffer switch and Triple buffer options. NOTE: If these do not help, make sure to deselect them again before proceeding.
- Smart Disable - Enable Smart disable on the Audio Settings and then run the Tools Menu > Macros Switch smart disable for all plugins.
- Consolidate patterns - Use the Playlist Track (header) Right-Click menu option 'Consolidate this track' to convert your highest CPU usage patterns to Audio Clips.
- PPQ setting - The PPQ setting sets the event resolution for the current project. Settings above 192 PPQ can have a significant impact on CPU
load. Generally use 96 PPQ unless you need the extra temporal resolution.
- For projects heavy with audio-tracks - Turn OFF 'Keep on disk' for any Sampler and Audio Clip channels. This ensures samples are pre-loaded into memory avoiding underruns caused by disk-to-RAM swapping delays OR zoom out the Playlist, (Ctrl + Right-Click) on a blank area, so all Audio Clips are visible prior to pressing Play. This forces Audio Clip data to be cached into RAM.
- Reduce the plugin count - Try to reduce the number of plugins (instrument and FX). These are the most CPU hungry parts of the program.
- Limit Polyphony - Use the maximum polyphony setting to reduce the maximum polyphony of channels (see Miscellaneous
Channel Settings). This often reduces dramatically CPU usage in complex melodies. You can still set FL Studio to ignore the maximum polyphony settings
when exporting to wave/mp3 file (see Exporting to .wav/.mp3/.mid).
- Disable MIDI - Disable all the 'Enable MIDI...' options using the Options menu as MIDI processing uses CPU resources even when not in use.
- Playlist sluggishness - Try disabling 'Playlist menu > View > Keep labels on screen'. Mac users see here.
- Plugins behaving badly - See this section of the manual.
System related issues
- Competing & background programs - Close all non-essential programs that may be competing for resources, e.g. Instant messaging programs (AIM, MSM/WLM, Skype, Yahoo! Messenger), torrents, web browsers, audio/video players, etc. If you experience intermittent issues, check for scheduled activity like virus scans, backups, windows updates, disk defragmentation, even Wi-Fi & Blue-Tooth adapters have been known to cause issues, particularly if they are constantly re-making flaky connections.
- Hardware issues - Unplug unused HDMI, USB, BlueTooth & FireWire devices if you are experiencing unexpected CPU spikes and glitches to discount these as causes.
- Driver issues - Update your Audio driver, Video driver and Motherboard BIOS in that order, checking each time if the issues go away. Make sure to use the latest driver from the manufacturers website for your operating system.
- Extend your memory - Check the manual page on the CPU & Memory panel. Adding more physical RAM can improve responsiveness where data was previously
saved in the Page File. This is only likely to help if you are using 4 GB or less.
- CPU performance check - Search for your CPU's performance score on CPU Benchmark. Here's how we grade scores:
- Weak - 4,999 or less.
- Medium - 5,000 to 9,999.
- Strong - 10,000 to 14,999.
- Very strong - 15,000 or more.
If your CPU is in the 'weak' or 'Medium' categories, show it respect, don't throw 30+ high-cpu load plugins at it and wonder why it chokes. Audio processing, as performed by DAW software, is one of the most CPU intensive tasks done in real-time on computers today. It's more CPU intensive than 3D games, that offload a lot of work to the video card GPU. Each audio stream needs real-time calculation of at least 44100 samples PER second multiplied by the number of plugins you are running multiplied by their own internal shenanigans. But, all hope is not lost, limitations breed creativity, work with what you have and rejoice in the democratization of modern music production. If you would like to upgrade your system, we have a detailed Knowledge Base article here on Building an Audio Production ready computer.
Psychology Reality Check
Having the lowest Buffer length setting is not a competition. If you are happy with 20 or 30 ms then that's great. Remember, the lower the buffer length setting, the higher the CPU load. We strongly recommend 10 ms (ASIO mode) as a minimum setting. At lower settings than 10 ms, most people don't experience improved 'responsiveness' and the CPU load climbs rapidly. To put 10 ms in context, the delay between pressing a key on a real piano and the hammer hitting the strings is in the order of 80 ms and the time taken for that sound to reach your ears is a further 3 ms, something to ponder.