Miscellaneous Channel Settings

The Miscellaneous Channel Settings page contains various generator settings and are available for all Instrument Channels, including VST plugins.

Levels Adjustment

This section controls Channel:

These duplicate the functionality of the other controls found in the Channel Settings window, but are useful for two main reasons: 1. Easier automation - You can, for example, create a fade in/out effect for a channel using the volume adjustment knob instead of the channel volume control. This allows you to independently set the overall volume level using the channel volume knob, without needing to recreate the automation data. Similarly, you can set the pan adjustment knob to create panning LFO without automating the channel pan knob, i.e. adjust the overall panning without recreating automation data. 2. Wider range - The volume adjustment knob has a range of 0% to 200% compared with the channel volume knob (0%-100%). Thus, you can preamp the volume up to twice as loud as the original level without needing additional effects.


NOTES: Portamento and sliding of overlapping notes is not supported by VST instruments. It may also not be supported by some Fruity Plugin instruments (those that do not support pitch bending).


Two filters are available in this section - a gate that "truncates" the note events when they pass a specified limit and a filter that shifts notes' start time.

Velocity/Keyboard Tracking

There are two trackers, one for velocity and one for keyboard key number. The keyboard tracker "links" the note number (i.e. note pitch) to the cutoff, resonance and panning properties of notes. For example, you can set the keyboard tracker so higher notes move the cutoff frequency to a higher value. The velocity tracker works in the same way, using a note's velocity to modulate target controls.

Example keyboard tracking. The blue note shows the MID key. Each key then generates a modulation value that can be sent to Mod X and or Mod Y.

Cut Groups

Cut groups are arbitrary numbers used to identify Instrument Channels as belonging to a Cut or Cut by group. Cut groups are used so that an instrument channel can either silence other instrument channels when it plays (Cut) or be silenced by other instrument channels (be 'Cut by').

Example: Of two channels, one has a open hi-hat sample and another a closed hi-hat sample. You want the closed hi-hat sound to stop (cut) the open sound, so that it sounds as if the hi-hat has slammed shut (open to closed hat sound).

  1. Set the closed hi-hat Cut group (LCD on the left) to 1 (for example) and leave the Cut By group (LCD on the right) at the default "--" .
  2. Set the open hi-hat sound Cut by group to "1" and leave the Cut group to the default "--".

The open hi-hat is then listening for any activity on cut group 1 and if the open hi-hat channel hears activity on Cut group 1, it will stop playing. Alternatively activity on the open hi-hat channel won't affect the closed hi-hat channel since its Cut by value is set to none "--".

Cut itself: This button causes a channel to cut itself by setting the Cut/Cut By values to the same number. FL Studio will do this automatically if you check the Cut Itself button (this can also be accessed by Right-clicking the channel button and selecting 'Cut itself' from the pop-up menu).


  1. Step Sequencer vs Piano roll - The Cut itself (Cut 1 By 1) feature will work with Stepsequence notes but does not work with Piano roll notes. You can, however, use Piano roll activity from one Channel to cut note activity in another using the Cut/Cut by feature.
  2. The release envelope - The Cut function works with the note data sent to the plugin (it is not an audio function like turning down a channel volume). 'Cut' sends an all-notes 'off' (release) command to the plugin on the channel so all playing notes jump to the release phase of their envelopes. If your instrument has long release envelopes, you will still hear the notes fading out after they have been cut.


This section lets you add a real-time non-destructive arpeggio effect to the sequence of an instrument. To use the arpeggiator, select a direction from the icons in the top left corner of this section. The available options are: Off (default; turns off the arpeggiator), Up, Down, Up-Down, Up-Down (twice the lowest and highest notes), Random (selects random notes from the range and chord specified).

The arpeggiator can operate in two modes - classic arpeggiator, that uses any chords present in the channel note data, or it can use a predefined chord template. The mode is selected from the Arpeggio Chord option (see below):

Echo Delay

This section creates echoes for the channel based on echoing note events (rather than audio). This enables some special effects like pitch shifted echoes, but also requires additional CPU power for each echo generated (each echo is a normal note voice). If you want to use a standard audio-effect, use the Fruity Delay effect instead (see Effects).

All options described below are applied additive to each successive echo. For example, if you set the pitch knob to +10 cents, the first echo will have 10 cents higher pitch than the original sound. The second will have 20 cents higher pitch than the original sound, etc.

NOTE: If you click the small arrow at the top left of this panel you can access some presets for this section.

Preview Keyboard (Root note: & Zone:)

The preview keyboard allows you to preview the channel instrument (Left-clicking on the piano-keyboard), set the root key (Right-click a key), and set key region (Left-click and drag on the ruler).