Sampler Channel Settings (SMP)

The Channel Sampler is an integrated, single-sample, sampler instrument useful for percussion and related one-shot sounds. To load a sample drag and drop the sample from the Browser or Windows Explorer onto Channel Rack. If you drop the sample on the Playlist you will create an Audio Clip, a related, but different instrument type.

NOTES: 1. ADSR & Filtering - Channel Samplers have a number of useful controls under the Channel Settings Tab controls that include the integrated ADSR vol, pan, filter, pitch & LFO envelopes. For example, samples will continue to play after note release unless you activate the Volume envelope. 2. Disabled options - You may notice that some of the options in your Sampler Channels are disabled (grayed out), however you can still toggle the switches on/off. This improves workflow when trying out different samples in the same Sampler Channel, so that if a selected option becomes possible it will become activated automatically.


Load and locate samples. Clicking on the sample name will open a File Explorer to the location of the currently loaded sample. Use the icons to the right to:

Load sample file - Opens a file explorer window. Right-Click - Open sample-load history.
Locate sample in browser - Opens the Browser to the location where the sample is saved.
Remove sample - This only removes sample from the selected Sampler Channel, it does not delete the original sample data file.


These options control how the sample and meta-data within it are handled:


Looping replays the sample or parts of it while a note is held for the Sampler Channel:


These options help to remove 'clicks' at the start (in) or end (out) caused by sharp level discontinuities when you slice Audio Clips. That is, where the sample starts or ends with a value significantly different from another sample in close proximity, the sudden jump from one value to the next causes a 'click'. The default setting is 'Out only' (10 ms fade), this will not cause audible artifacts. Set by ear.

NOTE: The fade-markers, shown above, only display when a 'bleeding' type declipping option has been selected. Bleeding means the audio will extend beyond the slice point to complete a, very short, click reducing fade.

Time stretching / Pitch shifting

The Time stretching / Pitch shifting algorithms can synchronize pitch and/or tempo with your project, since pitch and playback speed can be adjusted independently. These are the same algorithms used by the Edison Time Stretch / Pitch Shift tool. There are off-line (computed then applied) and realtime (computed on-the-fly) stretching options. Off-line provides the highest quality but can't be used with Tempo changes.


Working with the stretch/pitch functions

To perform dynamic tempo changes during the song (tempo automation), use Time stretching > Mode > Stretch to keep samples in sync (otherwise with Resample, pitch and duration will change with tempo). Alternatively for a more creative option try Fruity Granulizer.

Following are common actions you may need to use when working with stretched samples:

Precomputed effects

This is a set of effects and processing routines for the sample loaded in the sample bank. None of these effects requires additional CPU to play your song, because they are all applied as pre-computed effects. FL Studio processes the sample and then loads it in the memory with all effects already applied. However, this makes the automation of those effects impossible (see Automation). Also, applying them to streamed samples (when the Keep on Disk option is turned on) causes the entire sample to be loaded in RAM, which is not desirable for longer samples).

Sample View

The sample view displays the loaded sample (with all pre-computed effects applied). Information and icons in the lower right section indicate bit-depth (e.g. 16-Bit, 32-Bit) and stereo configuration (: e.g. mono, stereo), respectively. NOTE: MP3, OGG, .WV and 24 bit source samples are converted to 32 bit on loading, so don't use this display to determine the source sample format. Check in the Windows browser.

The display also shows loop points (vertical red lines) and region markers (orange triangles along the top of the display) if these 'meta data' are present within the sample. Loop points and regions can be edited, added or removed using Edison.

Left-click - the sample view to preview the sound (if time stretching is enabled, the preview is tempo-synchronized).

Right-Click - to open a menu with additional commands:

Drag and Drop - You can also Left-click on the sample view and drag it to other compatible locations in FL Studio such as the Playlist (to open a new Audio Clip instance), Fruity Slicer, DirectWave, Edison, etc.