CHANNEL SETTINGS

Sampler Channel Settings (SMP)

The Sampler Channel Settings relate specifically to the Sampler instrument or to plugin instruments that support custom shapes for their oscillators. Only when a sample is loaded will the waveform be visible in this tab. To load a sample in a Sampler Channel drag and drop the sample from the Browser or Windows Explorer and drop it on the Channel Window. If you drop the sample on the Playlist you will create a related, but different instrument type, an Audio Clip.

NOTE: Useful when working with Channel Samplers are the Instrument Tab controls that include the integrated ADSR vol, pan, filter, pitch & LFO envelopes. For example, samples will continue to play after note release unless you activate the Volume envelope.

NOTE: Disabled options - You may notice that some of the options in your Sampler Channels are disabled (grayed out), however you can still toggle the switches on/off. This improves workflow when trying out different samples in the same Sampler Channel, so that if a selected option becomes possible it will become activated automatically.

1. Sample Folder

The sample bank contains the wave that Sampler uses for synthesis. Left-click the button on the left side to browse a sample or SimSynth/DrumSynth preset for the sample bank. The Open dialog has been enhanced with Favorites section. The combo box on the right side displays the name of the currently selected sample. If you Left-click it, a history list with recently opened samples shows.

2. Wave

Contains general wave handling options:

3. Loop

Contains options for sample looping:

4. Declicking

These options are provided to remove 'clicks' at the start (in) or end (out) caused by sample offsets from the zero-crossing when you slice Audio Clips. That is, where the sample starts or ends with a high value, the sudden jump in from silence to this value or the jump out from this value to silence causes a 'click'. The default setting is 'Out only' (10 ms fade), this will not cause audible artifacts. Set by ear.

NOTE: The fade-markers, shown above, only display when a 'bleeding' type declipping option has been selected.

5. Time stretching / Pitch shifting

The Time stretching / Pitch shifting engine can synchronize pitch and/or tempo with your project, since pitch and playback speed may be adjusted independently. These are the same algorithms used by the Edison Time Stretch / Pitch Shift tool. When samples & Audio Clips are synced to the project tempo you will be prompted to process all samples for the new tempo when it is changed.

Options

Working with the stretch/pitch functions

Dynamic tempo changes during the song (tempo automation) are not possible because the stretch algorithm does not work in real-time, re-sampling is used to keep the time-stretched samples in sync (in other words pitch will change with tempo). To achieve dynamic time-stretching try the Fruity Granulizer method (see Notes & Tips at the bottom of the page).

Following are common actions you may need to use when working with stretched samples:

6. Precomputed effects

This is a set of effects and processing routines for the sample loaded in the sample bank. None of these effects requires additional CPU to play your song, because they are all applied as pre-computed effects. FL Studio processes the sample and then loads it in the memory with all effects already applied. However, this makes the automation of those effects impossible (see Automation). Also, applying them to streamed samples (when the Keep on Disk option is turned on) causes the entire sample to be loaded in RAM, which is not desirable for longer samples).

7. Sample View

The sample view displays the loaded sample (with all pre-computed effects applied). Icons in the lower right section indicate bit-depth (: e.g. 16-Bit, 32-Bit) and stereo configuration (: e.g. mono, stereo), respectively. NOTE: MP3, OGG, .WV and 24 bit source samples are converted to 32 bit on loading, so don't use this to determine the source sample format. Check in the Windows browser.

The display also shows loop points (vertical red lines) and region markers (orange triangles along the top of the display) if these 'meta data' are present within the sample. Loop points and regions can be edited, added or removed using Edison.

Left-click - the sample view to preview the sound (if time stretching is enabled, the preview is tempo-synchronized).

Right-click - to open a menu with additional commands:

Drag and Drop - You can also Left-click on the sample view and drag it to other compatible locations in FL Studio such as the Playlist (to open a new Audio Clip instance), Fruity Slicer, DirectWave, Edison, etc.

8. SimSynth Preset

This panel appears only when a SimSynth preset is used to fill the sample bank.

Enable the Use Riff option if you want to generate the whole riff in the preset (this option is disabled if the preset you used does not contain riff data). The Tempo knob sets the tempo of the generated riff.

9. DrumSynth Preset

This panel appears only when a DrumSynth preset is used to fill the sample bank. Parameters here define the sound that is generated and are identical to the options in the DrumSynth standalone.