- Zoom - Left-click on the sample scroll/path bar (below the sample window) and drag up/down.
- Scroll - Left-click the scroll/path bar and move left/right.
- Select region - Left-click inside the sample window and drag to select the desired region.
- Start - Moving the knob changes the sample start position (red marker). To gain finer control, zoom the waveform
as described above.
Looping samples is the process of setting a region in the sample that will be repeated. Although termed Loop Start and Loop
End DW allows you to move the End point in front of the Start (useful when automating points), so they are really just 'Loop point A and B'.
- Loop Start - One end of the looped region (black marker). The loop start can be moved to become the loop end.
- Loop End - The other end of the looped region (black marker). The loop end can be moved to become the loop start.
- Loop Type - There are several looping schemes available.
- Disabled - No looping. Loop start/end markers will not be visible.
- Forward - The sample is repeated jumping back to the Loop Start once.
- One Shot- The sample play from start to end regardless of note duration (useful for percussion samples).
- Sustained - The looped region will play while a key is held. The region beyond the Loop End will play on key release. Remember that
you need to increase the ADSR - Release value (Zone Tab) for this to work.
- Bounce - The sample loops backward and forward.
NOTE: Looping instrument samples is an art. It is very easy to make loops that click, warble, pop or just sound plain awful (nothing is broken). Clicks are caused by the sample amplitude at the loop start and end points differing (try to select zero-crossing points and the same phases of the waveform, that is moving in the same direction).
Another source of loop disasters are slow changes in timbre, phase or frequency content. Normally these happen slowly and naturally and add motion
to the sound, however when a loop jumps back to a distant point, the abrupt change sounds like a glitch. In these cases the 'Bounce' loop can be a
solution. In conclusion, there is a reason why professional sample libraries are expensive, someone (or team) had to sit down and craft hundreds/thousands
of loops, often involving serious post-processing (layering, cross-fading, etc). If we haven't scared you off by now, experiment with the loop types and
start/end positions and remember some sounds just don't loop smoothly...on second thoughts perhaps we should only allow trained professionals access
to these controls?
TIP: Use 'Set Optimal Loop' command from sample editor popup menu (Right-click on sample editor wave display) to assist in
finding good loop points. This jumps the loop-start/end markers between zero-crossings. Don't forget to zoom the wave-display if you need finer control.
Input / Sampling
To record you must load the DW VST version into a mixer channel Effects slot (DW VST version can be downloaded from www.imageline.com).
DW VST only records sound from the mixer track and FX slot where it is loaded. This means any FX in slots preceding DW will be heard (and recorded) while those after it will be heard (but not recorded).
NOTE: DirectWave can also auto-sample VST plugins, see the Options > VST Sampler tab.
- Monitor - Allows you to hear the mixer track that DW is loaded into. Unless this is selected you will not hear anything on the track.
- 440 Hz - This is a 440 Hz test-tone (Note A4) to aid in tuning of melodic samples.
- Record - When selected the mixer track (and FX slot position) DW is loaded into will be recorded into DirectWave. The recording will start when audio input is received.
Wave Viewer Context Menu (Right-click)
Right-click on the sample view window. If the selected command acts on sample data, only the selected region will be affected. To select sample data, Left-click and drag on the region
you desire to process or edit.
- Zoom In / Zoom Out / Full - Zoom in by 200% / Zoom out by 50% / Show whole waveform respectively.
- Cut / Copy / Paste / Trim - Standard editing functions on the selected waveform. Cut - removes selected sample data,
Copy - copies selected sample data, Paste - pastes sample data at the point where the cursor is located (Left-click to
place the cursor in the sample), Trim - Trim By selection removes the sample data outside the selected region. Trim by loop, removes sample data outside the looped region. Trim by loop end, removes
sample data after the loop end. To select a portion of the displayed wave, Left-click and drag, the selected section will invert contrast.
- Set Sample Start - Sets the sample start to the point selected in the Wave viewer. To select a point, Left-click the display.
- Set Loop Start / Set Loop End / Set Loop by Selection - Sets the selected point to according to the menu option. To select a point, Left-click the
display. NOTE: The loop start/end points will not be visible if the loop-type is set to 'none'.
- Find Optimal Loop - Forces the loop start/end points to skip to the next zero-crossing. This is the point where the waveform passes through the zero amplitude point. This can help to minimize
- Fade In / Fade Out - Ramps the volume of the selected sample data up and down respectively.
- Normalize - Amplifies the selected section so that the maximum amplitude of the sample is 0 dB.
- Reverse - Reverses the selected section.
- Find Pitch Root - Sets the root pitch for the sample according to pitch analysis.
- Save Wave / Save Wave As - Save Wave overwrites the source sample with the current edit. Save Wave As allows you to change the name
and replaces the wave in the Program with the new name.
- Peak View - Display waveform as a waveform peak-to-peak view.
- Spectral View - Display waveform as a spectrograph (vertical axis = frequency, horizontal axis = time and color = amplitude).
- Edit in Edison - Edit wave file in Edison (FL Studio native version only).